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<図書>
Digital games and language learning : theory, development and implementation / edited by Mark Peterson, Kasumi Yamazaki and Michael Thomas
(Advances in digital language learning and teaching)

データ種別 図書
出版者 London ; New York : Bloomsbury Academic
出版年 2021
大きさ pages cm

所蔵情報を非表示

研究室
807/P45 2111107310
9781350133006

書誌詳細を表示

本文言語 英語
内容注記 Foreword / Jozef Colpert
Digital games and language learning : the state of play / Mark Peterson, Michael Thomas and Kasumi Yamazaki
A critical review of research on gamification and second language acquisition / Silvia Benini and Michael Thomas
Second language development in the context of massively multiplayer online games : theoretical perspectives / Nasser Jabbari
Not all MMOGs are created equal : a design-informed approach to the study of L2 learning in multiplayer online games / Jonathon Reinhardt
Human linguistics as a framework for analyzing simulation-gaming / Douglas W. Coleman
Playing with digital game pedagogies / Alex Bacalja and Kate Euphemia Clark
The use of avatars in digital role-playing games (RPGs) in computer-assisted language learning (CALL) / Charly Harbord, Euan Dempster and Darshana Jayemanne
Reinforcing international students' language skills for disaster preparedness : a case study of gamification that utilizes augmented reality technology / Kazuhiro Yonemoto
The relationship between extramural digital gameplay and 21st century skills in the language classroom / Daniel J. Mills and Benjamin Thanyawatpokin
Gaming as a gateway to L2 English learning : a case study of a young L1 Swedish boy / Liss Kerstin Sylven
Issues in the current state of teaching languages with games / Benjamin Thanyawatpokin and James York
Is game-based language teaching "vaporware"? / Jonathan deHaan
一般注記 Includes bibliographical references and index
Summary: "Due to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and second language learning. Bringing together innovative research from an international team of contributors, this book provides a comprehensive overview of the use of digital games in computer-assisted language learning (CALL). The book firstly lays the theoretical foundations and outlines various rationales for using digital games, incorporating contemporary theories of second language acquisition. It also explores the development and impact of digital games designed specifically for language learning, giving due consideration to design principles, pedagogical requirements and student health. Chapters then draw on case studies from Europe and Japan to analyse in-game interaction, attitudes and participation in both institutional and out-of-classroom settings. Seamlessly combining theory with practical application, this book outlines recent dev
著者標目 Peterson, Mark, 1965- editor
Yamazaki, Kasumi editor
Thomas, Michael, 1969- editor
件 名 LCSH:Language and languages -- Computer-assisted instruction  全ての件名で検索
LCSH:Electronic games in education
LCSH:Gamification
分 類 LCC:P53.299
DC23:418.0078
書誌ID 4000101232
ISBN 9781350133006
NCID BC0529622X

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