検索結果をRefWorksへエクスポートします。対象は1件です。
Export
RT Book, Whole SR Print DC OPAC T1 Digital games and language learning : theory, development and implementation / edited by Mark Peterson, Kasumi Yamazaki and Michael Thomas T2 Advances in digital language learning and teaching A1 Peterson, Mark, 1965- A1 Yamazaki, Kasumi A1 Thomas, Michael, 1969- YR 2021 FD 2021 SP pages cm K1 Language and languages -- Computer-assisted instruction K1 Electronic games in education K1 Gamification PB Bloomsbury Academic PP London ; New York SN 9781350133006 LA English (英語) CL LCC:P53.299 CL DC23:418.0078 NO Includes bibliographical references and index NO Summary: "Due to the rapid development of gaming technologies in recent years, there has been a surge of interest in the role that digital games can play in foreign and second language learning. Bringing together innovative research from an international team of contributors, this book provides a comprehensive overview of the use of digital games in computer-assisted language learning (CALL). The book firstly lays the theoretical foundations and outlines various rationales for using digital games, incorporating contemporary theories of second language acquisition. It also explores the development and impact of digital games designed specifically for language learning, giving due consideration to design principles, pedagogical requirements and student health. Chapters then draw on case studies from Europe and Japan to analyse in-game interaction, attitudes and participation in both institutional and out-of-classroom settings. Seamlessly combining theory with practical application, this book outlines recent dev NO 書誌ID=4000101232; NCID=BC0529622X; LK [OPAC]https://www.lib.ntu.ac.jp/opac/opac_link/bibid/4000101232 OL 30